AI Insights · Timothy · July 2021
Top 5 Casual Games on iOS in Norway: Q2 2021 Performance
Discover how the top 5 casual games performed on iOS in Norway during Q2 2021, with insights into their weekly downloads, revenue, and active user trends.
In Q2 2021, the top 5 casual games on iOS in Norway showcased varied performance metrics. Here’s a detailed look at the weekly downloads, revenue, and active users for Project Makeover, Score! Hero 2023, Jingle Quiz: Logo sound game, Kahoot! Play & Create Quizzes, and Pokémon GO.
Project Makeover
Project Makeover from Magic Tavern, Inc. saw fluctuating weekly revenue, peaking at around $20.6K at the end of March and dipping to $8.6K by the end of May. Weekly downloads also varied, starting at 3.6K and ending at around 3K. The game maintained a relatively steady active user base, with weekly active users ranging from 14.6K to 17.5K.
Score! Hero 2023
First Touch Games Ltd.'s Score! Hero 2023 experienced a notable peak in weekly revenue of approximately $2.8K at the end of April. Weekly downloads reached their highest at 5.8K in the same period. The game’s active users surged to 12K at the end of April but gradually decreased to around 8K by the end of June.
Jingle Quiz: Logo sound game
Released by ELIA GAMES in mid-May, Jingle Quiz: Logo sound game saw an impressive start with weekly downloads hitting 12.3K and 12.8K in early June. Revenue peaked at $2.2K in mid-June. However, active users dropped from 14.1K in mid-June to 2.5K by the end of the month.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes from Kahoot ASA displayed steady performance with revenue ranging from $1K to $2.9K throughout the quarter. Weekly downloads were highest at 4.8K at the end of March but decreased to 966 by the end of June. The game’s active users peaked at 23.9K at the end of March and saw a gradual decline to 12.7K.
Pokémon GO
Niantic, Inc.'s Pokémon GO continued its robust performance with weekly revenue peaking at $163K in early April. Weekly downloads remained relatively consistent, ranging between 1.6K and 2.5K. The game maintained a strong active user base, fluctuating between 73.7K and 89.2K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.